PUPIL is the alias for all my visual work. This comprises three distinct fields:

CONTENT CREATION

My signature content centres on audiovisual synaesthesia (visualising sound) and fractal abstraction (micro appears macro). That said, content creation must fulfill the requirements of the particular vision, and to that end it is best made custom per project.

Recently I have explored filming the human figure for large-scale projection on architecture, as well as creating immersive analog visuals and light sculptures.

Commercial work often requires 3D / anamorphic content and logo animations for projection mapping.

PROJECTIONS

I project light to create immersive environments and experiences. This is done with digital projectors or analog lighting.

Shows range from permanent installations to events, and usually incorporate a form of live input such as ambient audio or user motion.

Light is often overlooked as a medium for AR (Augmented Reality). Employed optimally, light can transform space into an immersive environment, large enough to engage groups or even the public at large.

This offers a unique advantage over traditional immersive technologies such as VR and AR, both of which isolate users by attaching them to a device (headset or phone).

COLOUR GRADING

My colour grading work covers films, music videos, commercials and VR / 360 footage. I have graded more than 20 000 clips shot on RED, ARRI, SONY and various 360 cameras using Blackmagic Design’s DaVinci Resolve and Fusion software.

My main objective is always to set and maintain the mood. Grading should in a sense be “invisible” by not drawing attention to itself, but rather immersing the viewer in the scene. This often requires removal of elements such as logos and blemishes, and sometimes the addition of lens flares and background elements.

PUPIL VISUALS